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LULZ64

27 Movie Reviews

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This is the funniest Watch_Dogs related thing I've ever seen!

Why are people reviewing this short when they know nothing about what it's about and then giving low ratings?

This video makes me realize that a shit-ton of users on Newgrounds can't take a joke.

Oh my god... I don't even watch Kill la Kill and I still thought this was funny as fuck.

See now-- The problem here is that you just don't know anything about psychology of horror. Like what AnimeTeam below me said, you kind of need a distraction in order to nail a jump scare. If I was already staring there, it wouldn't really be any more scary if something jumped RIGHT WHERE I WAS LOOKING. That would just mean "I was correct" and then you only end up startling me.

What you want is MAXIMUM SCARE FACTOR.

"How do I do this?" You may ask. It's fairly simple.

1) Isolation
You know that pretty little voice you have narrating the story? Yeah, no. That's got to go. I was not scared at any point during the duration of this short film because of the incredibly calm voice that followed me throughout. It was constant. There were no breaks or changes. It was just that voice. All the time. ALL THE TIME.

If your mission was to go down in some creepy strangers basement and fetch him his... toy or something, I don't know... would you rather go in the basement alone? Or would you bring a friend? You'd bring a friend, right? That would make it less scary, having your back covered, and all.

2) Familiarity
First time: It's scary.
Second time: It's scary.
Third time: It's scary, but you're getting used to it.
Millionth time: Fuck off.
I've already seen your Slendermans and your Jeff the Killers. Just stop using that stuff altogether. Come up with something new, for God's sake.

3) Tricks n' shit
If your setting up for a scare, practice it on yourself. Showing an image of something SLIGHTLY scary and having a loud scream really doesn't cut it these days. That's why you have to delve into the minds of the viewers. A really good (and classic) example of horror psychology is "The Maze" game. The game required you to focus with the utmost patience as you navigate a tiny dot through an incredibly narrow maze. If you "dun' fucked up" you were greeted by a grotesque image of the little lady from the exorcist.

The trick there was the FOCUS. You have to make the subject COMPLETELY DISTRACTED on something else, then go in for the kill. There's tons of examples like this on the web... even on YouTube. "Follow The Car" is a great example!

So, next time you make something in the horror genre, make sure to actually know what you're doing before you go in all willy-nilly and stick in a whole bunch of easily identifiable characters.

I'll be sure to use this tactic next time someone steals my dog and puts them up for ransom.

Hmm... It's a very interesting concept, and I loved the differences in each animation and the fact that it actually managed to creep me out. You should be proud. That's a hard thing to do to me, nowadays.

The second animation will definitely be the most memorable, though. Seeing as how horror is "ugly," that particular art style really fit the caliber of "horror" in this case. The others were kind of meh. They weren't bad, but they weren't good.

Overall, the thing kind of creeps you out, but not enough to make you flinch. Dat second one tho.

I'm not seeing the problem here.

I'm lovin' dat art style tho.

MAH GF LIEKS SEX? I DIDN KNO THX

You know, if you want some, there's some candy left over in my van.

Age 25, Male

Gun Enthusiast

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Underwater with Megatron

Joined on 10/10/11

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